**Continuity**

Gives good experience (based in Random
Dungeon level (so the Continuity shrine in RD 10 will only give barely noticeable xp to a high level player, but a smaller
player reaching the same continuity shrine could get enough xp to raise several skills). Continuity shrines must be done in
correct order, starting with the one in RD 10, then RD 11, then RD 12 and so on. If you skip one or more Random dungeons,
the continuity shrine will not work, instead it will give a message saying 'You must visit my little brother first' (or something
similar).

**--------------------------------------------------------------------------**

**Security shrines will grant an additional save to any characters with
3 or fewer saves remaining. **

**--------------------------------------------------------------------------**

**Indecisiveness**

Shrines of Indecisiveness will remove
3 points from every skill, attribute and profession (in addition to profession points) and exchange those points for the experience
they had cost. This allows the player to redistribute the xp spent on their skills to correct errors, re-adjust their abilities
or simply change their mind on which spells or jobs to focus on. If a player has negative experience due to deaths, the xp
will automaticly be applied to the negative xp first, with remaining xp (if any) available to be redistributed.

**--------------------------------------------------------------------------**

**Living on the Edge (LOE)**

These shrines remove all
remaining saves and rewards your bravery with some experience. Whether the xp is worth the cost, is debatable by many.

**LOE shrines are also the first step in a series, for those seeking the 'bravery'
title, followed by the Death shrine and Bravery shrine (in that order). **

**--------------------------------------------------------------------------**

**Bribery**

Bribery shrines will take gold from your
character and exchange it for experience. The gold taken has a preset maximum limit for each specific Bribery shrine, which
increases depending on the dungeon number. The amount these shrines take, will not exceed what is carried on the character
when they touch the shrine, and the experience rewarded will be based on the amount of gold taken. It is best not to use bravery
shrines unless you are carrying at least the maximum gold that the shrine will take... any less would be a waste of a good
shrine.

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**Welding**

A shrine of Welding will take a random*
stat from one item you are wearing, and apply it to another. * There are several methods to control which stat is moved from
one item to another (for details, see 'Welding')

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**Jobless**

Jobless shrines will remove your characters
jobs and leave the profession points to be re-spent on different (or the same) professions. The Jobless shrine does not, however,
replace the gold spent to learn the professions, so be sure to bank some gold before using a jobless shrine.

**--------------------------------------------------------------------------**

**Vitality**

Vitality shrines award +5 mana or HP to
the character.

**--------------------------------------------------------------------------**

**Death**

Death awards death... You die instantly,
no saves... you reappear at a restore (blue) square, and must tell the Aprentice (guy who you asked to create the dungeon)
to destroy the dungeon in order for your corpse to be teleported to the floor outside of the dungeon, so you can retrieve
your posessions.

**Braveness**

After getting rid of saves through an
LOE shrine, then dying to a 'Death' shrine, go get your 'Bravery' title from the Bravery shrine.

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__RD Shrines__

**10: Continuity, Security**

**11: Continuity, Indecisiveness **

**12: Continuity**

**13: Continuity, LOE **

**14: Continuity**

**15: Continuity, Bribery (200g) **

**16: Continuity**

**17: Continuity**

**18: Continuity, Welding **

**19: Continuity**

**20: Continuity, Jobless **

**21: Continuity, Kindness (non-pk)
**

**22: Continuity, Bribery (750g) **

**23: Continuity**

**24: Continuity, Indecisiveness **

**25: Continuity**

**26: Continuity, LOE **

**27: Continuity, Welding **

**28: Continuity**

**29: Continuity, Security **

**30: Continuity, Vitality **

**31: Continuity**

**32: Continuity, Welding **

**33: Continuity**

**34: Continuity, Bribery ( ) **

**35: Continuity**

**36: Continuity, LOE **

**37: Continuity, Death**

**38: Continuity, Indecisiveness **

**39: Continuity**

**40: Continuity**

**41: Continuity, Security **

**42: Continuity, LOE **

**43: Continuity, Indecisiveness **

**44: Continuity**

**45: Continuity, Jobless **

**46: Continuity, Welding **

**47: Continuity, **

**48: Continuity, Bribery (6k) **

**49: Continuity**

**50: Continuity**

**51: Continuity, Braveness (death first) **

**52: Continuity, Welding **

**53: Continuity**

**54: Continuity, Bribery (7k) **

**55: Continuity, Kindness **

**56: Continuity**

**57: Continuity, Indecisiveness **

**58: Continuity, Security **

**59: Continuity, LOE **

**60: Continuity**

**61: Continuity, Jobless **

**62: Continuity, Welding **

**63: Continuity**

**64: Continuity**

**65: Continuity**

**66: Continuity, LOE **

**67: Continuity, Bribery ( ) **

**68: Continuity**

**69: Continuity, Security **

**70: Continuity**

**71: Continuity**

**72: Continuity, Welding **

**73: Continuity**

**74: Continuity, LOE **

**75: Continuity, Security **

**76: Continuity, Indecisiveness **

77: Continuity

**78: Continuity, Bribery (?) **

**79: Continuity**

**80: Continuity**

**81: Continuity, Welding **

**82: Continuity, Jobless **

**83: Continuity, Indecisiveness **

**84: Continuity**

**85: Continuity, Security **

**86: Continuity**

**87: Continuity**

**88: Continuity, LOE **

**89: Continuity**

**90: Continuity**

**91: Continuity, LOE **

**92: Continuity**

**93: Continuity, Bribery (?) **

**94: Continuity, Security **

**95: Continuity, **

**96: Continuity, Indecisiveness **

**97: Continuity, Jobless **

**98: Continuity, Welding **

**99: Continuity, Jobless, Yendor**